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Side note: I miss SSX. Such a great franchise, and sad that EA Big shut down (and that no one else picked it up).

Tricky was probably my favorite, but they were all great.



Word. In terms of game level design, I think SSX Tricky’s Tokyo Megaplex is one of the most interesting, complex, simple, comprehensible, fun, beautiful, and downright cool pieces of work of all time.

I can’t have played it in fifteen or twenty years but I still think about Tokyo Megaplex every month or two. It tapped into something deep in my brain.

Thanks for the reminder of it. I won’t know what heaven looks like until I’m at its gates, but when I die, I hope I get to ascend via that weird updraft tube, and ride those red and white candy cane rails for eternity. If not, God might have missed a trick. What an incredible piece of work that game is.


The singular reason I setup Sunshine/Moonlight is because some night as I was drifting off to sleep I remembered SSX Tricky from years (and years) ago and how much fun it was, and couldn't get the desire out until I had it all setup.

On a big screen TV with the upscaled graphics made it feel a lot less like retro-gaming too.


Tricky and 3 were both great fun. The latter “SSX” was decent but was missing the more arcadey fun of the earlier ones. I tried Steep and it did not hit the spot that hitting uber combos in SSX did.




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